![]() ![]() Back in the times of the Medici, you had to find one rich person, and now you can find 5,000 not so rich people. ![]() It’s a function of people opening up their alphas to the public, it’s a function of Kickstarter - what I view as democratized patronage. That’s a function of digital distribution. And then in the last three or four years, we’re seeing this really interesting thing happening where the barrier to entry is getting very low for people coming in. Levine: I think we went through this one transition, when things got really, really big and consolidated - not least due to consoles. ![]() Of course, budgets get bigger, promotions get bigger, the addressable audience gets bigger… but how does that affect a developer? What do you see as the biggest changes to the business of games in that time, and through those changes? The Objectivist Utopia of Rapture now (which is also then, in BioShock.)įorbes: Certainly, you and Irrational have moved through a number of different stages - from the initial founding as an independent developer and the opportunity to make System Shock 2, to the acquisition by Take-Two Interactive and the rebranding as 2K Boston (and 2K Australia), and then back to being Irrational and expanding to consoles with the BioShock games. ![]()
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